April 17, 2023
Game news

Will Interactive Tech Have a Part to Play in the Future of Esports?

Gaming is increasingly popular across all demographics and geographics. With the advent of online platforms, more people are engaging with games to have fun and compete professionally with social and economic incentives. Statistics from GlobeNewswire even reveal that the global esports market was worth $1.22 billion in 2021 and is expected to reach $5.48 billion by 2029. Given the boundless growth of esports, it’s unsurprising how gaming can become a gateway to many opportunities, including the Metaverse.

A quick look back at esport history

Esports, or electronic sports, refers to competitive gaming via video games. Despite the initial stigma in earlier years, video games and esports have become recognized worldwide. As a matter of fact, in the 2022 World Championship of the popular game League of Legends, the competition broke its previous record of peak viewership at 5.1 million across multiple streaming platforms and channels. But how did esports come to be so renowned?Although gaming competitions started in the early 1970s, esports mainly saw its boom as the internet became more accessible worldwide. This gaming culture is primarily present in South Korea, mainly because of the government’s early investments in internet infrastructure in the 1990s. The country’s tourism department even sponsored the first World Cyber Games as early as 2000 alongside tech giants Microsoft and Samsung— helping drive esports across the globe.Much like any sport, esports provides players with not only the opportunity to compete and showcase their skills but also gain a livelihood. Players can earn through competitive winnings, advertising deals, and even individual live streaming platforms where skilled gaming athletes can receive tips from their audiences. As of 2021, a report by Esports Earnings shared that more than $240 million worth of prize money was awarded in that single year.

Esports and Immersive Technology

The virtual world is built on virtual and augmented reality, blockchain, and artificial intelligence. With its visualized capabilities, it may eventually become the hub of 3D entertainment as gaming becomes more immersive and interactive. Given esports’ leading role in the gaming community, it’s unsurprising that transitions to this type of platform might start with esports.

Experience unique events

While some fans and game enthusiasts can attend a live esports competition, most typically watch through a screen— severely limiting the experience. Immersive technology can transform this experience to be more real. Case in point, the company Infinite Reality projects to create plug-and-play virtual environments that brands can customize and use to host virtual events. One of their initial offerings includes virtual “sky boxes,” virtual spaces where esports and traditional sports teams can congregate during games and encourage fans to join them, boosting their experience through interaction with their favorite players.

Implementation of blockchain and NFTs

The internet has already seen the implementation of blockchain technology, increasing the financial incentive for esports by using cryptocurrencies and NFTs. Top esports teams such as Astralis and Alliance have already signed deals with the crypto exchange Bybit. This raises the idea that cryptocurrencies could become prizes in the virtual world. Furthermore, play-to-earn concepts are already a defining feature of the new digital world. As each virtual asset has distinctive characteristics, esports can harness tournaments to produce gaming assets and unique NFTs specific to the event.

Adoption of new games into esports

As these new technologies continue to get more sophisticated, there are plenty of opportunities for the virtual space to adopt esports into its arsenal. Considering how esports is a massive part of the gaming community, this audience can encourage more investments into tech, driving further growth and innovation.

Exclusively written for thegang.io by Janice Beck